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WiiFlash Development

Thibault and I are glad to announce that Alan Ross — my new colleague at Hobnox — is finally joining the WiiFlash team officially. Alan developed the great and widely used version of the WiiFlash Mac server. This move will allow us to maintain the quality of our package voltaren comprimés. We will soon merge his code into our SVN.

As a further announcement I have some news for future WiiFlash development. We are currently thinking about a WiiFlash version using the great JNLPAppletLauncher. This means basically an out-of-the box installation of the WiiFlash server with automatic updates to the end user and everything of course cross platform. It would make the use of WiiFlash in an online environment easier and also work as a standalone version for offline experimenting. Please tell me what you think.

{ 10 } Comments

  1. panpan | September 4, 2008 at 8:38 pm | Permalink

    congratulation !

  2. enrico penzo | September 9, 2008 at 12:02 am | Permalink

    Thanks for wii flash server, i often use it and it’s working fine. Please guys continue on this track ;)

  3. Andrés Santos | September 11, 2008 at 4:58 am | Permalink

    yep cross platform would be the best way… btw is there any chance a pocket pc device can get the Wiimote as we have it in windows or mac?

    thanx for evrythin’

  4. cbass | September 18, 2008 at 6:10 pm | Permalink

    Yeah a cross platform would be awesome. Please guys continue to develope this thing!!!
    Maybe it’s the future ;-)

  5. Polemikos | September 24, 2008 at 7:42 pm | Permalink

    Hi Guys,

    Love the work you are doing. Keep it up.

    Looking forward to cross-platform balance board support.


  6. Roel van Lierop | October 14, 2008 at 1:27 pm | Permalink

    hopefully we ll have full vista support soon too.
    can’t wait to try this beast :)

  7. Kunlin | December 23, 2008 at 12:03 am | Permalink

    great job guys.
    I ran into some problem using wiiFlash server.
    I used Bluesoleil and a Trendnet bluetooth adapter. It works fine when I used my wii fit board at home. But then I used another board at work (with the same computer), but wiiflash server just can’t detect the connected board.
    I know the board is definitely connected since I used some other program (matlab wiimote) and successfully recognized the device; how come wiiFlash server can’t connect to it? Is it related to my first usage of wiiFlash server with another wii fit board?
    many thanks for your help.

  8. chunk | February 17, 2009 at 12:46 pm | Permalink

    I was wondering why the wiiflash server were limited to 4 slots… is there any way to put more wii controller ? i would be interested to put like… 8 controlers. Is it possible ? How to do it ? If u’r busy with something else i can try

  9. zeflasher | May 12, 2009 at 3:38 pm | Permalink


    First of all great stuff you’ve done here :)
    Will be well used in the game we are working on ( I’ll send you a link &&/|| video )

    I have a feedback/question.
    In the svn, there is only the console version of the server, which doesn’t seem to find the wiimote ( although connected )
    The GUI version is not in there.
    I understand that it’s may be because you don’t want to release the source yet ( can’t post something without the sources )

    So I have then downloaded the zip here, and there is the GUI version in it, which works fine… plus the sources…
    So maybe you should think of updating the svn, and you zip package at the same time ( as the sources are really different )

    Does it make sens to you?

  10. Viqluant | June 17, 2012 at 8:01 am | Permalink

    hello guys. i’m not sure when you guys will reply me but there is something i wish you all can help. the Wiiflash can’t work for Windows 7 64bit, right? coz whenever i switch it off once, the next time it will have a “connection error” on the server. i’m assuming that the Wiiflash server latest update still can’t work on Windows 7 64bit. i hope you guys can come out with an update that works for Win7 64bits soon. thank you for your time.

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