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Any WiiFlash users on Windows Vista ?

As I could see on the forum and mailing list, some people were having troubles with the WiFlash Server under Windows Vista. Can you please try this brand new alpha version on Vista and let me know through the comments if it works nicely for you ?

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Watch out, with this new WiiFlash Server version you have to use the new WiiFlash API available in the zip file. Of course this new WiiFlash API is retro-compatible with all previous windows or mac versions of the WiiFlash Server.

{ 45 } Comments

  1. Chloe | November 9, 2008 at 11:49 pm | Permalink

    The server recognizes the Wiimotes! However, when I try to compile and run my Flash program, it gives an error:

    Error #2044: Unhandled ioError:. text=Error #2031: Socket Error. URL:

    I checked Publish Settings and pointed the Actionscript 3.0 classpath to both the folder with the new .swc file as well as the API, but it still returns the same error. How can I fix this?

  2. Thibault Imbert | November 10, 2008 at 12:00 am | Permalink

    Hi Chloe,

    Great !

    As I can see from the error you have, there is a conflit between the SWC and the classes you may have configured.

    Download the zip file again (I have updated it and provided the new source files). Make sure you are using the sources classes OR the SWC.

    let me know,



  3. Chloe | November 10, 2008 at 12:01 am | Permalink

    I think I recall having to put the .swc file in a folder somewhere under Adobe Flash CS3 folders. Can you remind me of the proper procedure again?

  4. Thibault Imbert | November 10, 2008 at 12:07 am | Permalink

    Hi Chloe,

    You cannot link the SWC directly from Flash CS3. Use the source classes directly.

    Place the org folder near your .fla and compile your movie :)



  5. Chloe | November 10, 2008 at 12:07 am | Permalink

    Oh, never mind, didn’t see your last message :) So it’s not giving me any socket errors now, except my program isn’t working the same as it should. Have there been changes to the API functions?

  6. Thibault Imbert | November 10, 2008 at 12:19 am | Permalink

    Hi Chloe,

    No, nothing has been changed concerning the API.

    What is the problem ?


  7. Chloe | November 10, 2008 at 12:27 am | Permalink

    This is the error I’m getting, but the weird thing is that my Brush class and functions haven’t changed. Last time I ran the same program on Windows XP, it was working fine.

    TypeError: Error #1010: A term is undefined and has no properties.
    at MethodInfo-2()
    at global/Recognize()
    at Brush/stopDraw()
    at Brush/unlockOrStop()
    at org.wiiflash::Wiimote/update()
    at WiiSocket/onSocketData()

  8. Thibault Imbert | November 10, 2008 at 12:54 am | Permalink

    Hi Chloe,

    This is strange, only one line has been changed in the API in the Wiimote.connect() method. Don’t understand why you get this error. I will do some more tests now to make sure.

    Can you test something for me please ?

    Can you test this new WiiFlash Server on Windows XP and tell me if it your wiimote is found and connected successfully.



  9. Chloe | November 10, 2008 at 1:19 am | Permalink

    On XP, 0.4.5 server says
    4 Wiimote(s) Wiimote(s) detected
    An unknown problem has occurred.
    Please make sure the Wiimote(s) are propoerly connected.
    Then when I try to right click in the lower right corner, it says Connection error !

  10. Thibault Imbert | November 10, 2008 at 1:38 am | Permalink

    Hi Chloe,

    Thanks for your feedback. Just to make sure. Is that correct that you are using 4 wiimotes ?

    Thanks !

  11. Chloe | November 10, 2008 at 1:56 am | Permalink

    I tested with 2 Wiimotes on Vista and 4 on XP. You are welcome :) Thanks for releasing this version!

  12. Thibault Imbert | November 10, 2008 at 2:17 am | Permalink

    Hi Chloe,

    Thanks for your tests ;)

    I have updated the zip file with a new version of the WiiFlash Server, can you please test it again on Vista with multiple wiimotes.

    It should work smoothly now :)

    let me know,


  13. Chloe | November 10, 2008 at 6:21 am | Permalink

    Hi Thibault,
    I’m getting a very interesting bug. When I connect 2, it only recognizes the first one. When I connect 3, it recognizes the first 2. When I connect 4, it recognizes the first and third. However, it says the correct number of Wiimotes connected, but it only highlights and vibrates the numbers that I specified, so for 4 Wiimotes it will say 4 are connected, but only 1 and 3 are highlighted and will vibrate, and the other 2 are still flashing lights.

  14. Thibault Imbert | November 10, 2008 at 12:12 pm | Permalink

    Hi Chloe,

    You are having this bug since the last version I posted ? Or did you have this one since the beginning ?



  15. Chloe | November 10, 2008 at 5:01 pm | Permalink

    This bug is from the one that you just posted.

  16. Thibault Imbert | November 10, 2008 at 7:45 pm | Permalink

    Hi Chloe,

    Ok, I have to find another wiimote to do some more tests :)

    Thanks a lot !


  17. Gaston | November 11, 2008 at 5:37 am | Permalink

    The same is happening to me

  18. Thibault Imbert | November 11, 2008 at 2:14 pm | Permalink

    Hi Gaston,

    same problem with multiple wiimotes ?

    let me know,



  19. Thibault Imbert | November 13, 2008 at 7:50 pm | Permalink

    Hi Chloe and Gaston,

    I have updated the WiiFlash Server 0.4.5 in the zip file. Can you please test it again with multiple wiimotes on Vista ?

    It is running fine for me, I would be happy having your feedback.



  20. Ohmar | November 18, 2008 at 3:04 am | Permalink

    I`m getting the weirdest bug.
    I`m on Vista Ultimate using Blue Soleil .

    When I run WiiFlash4.5, it says it detected 4 Wiimotes (I only have one). Then there`s a connection error message and it appears 2 wiimotes on the 4 balls. The first one rumbles my wiimote when clicked. The other one does nothing. The WiiFlash logo remains red.

  21. Thibault Imbert | November 18, 2008 at 6:01 pm | Permalink

    Hi Ohmar,

    Interesting bug, I need to do some more tests.

    Thanks !


  22. Ohmar | November 18, 2008 at 6:31 pm | Permalink

    Cool! I’ll try it on another Vista and give you a feedback later

    We’re doing games for Nike, Pepsi and Mitsubishi using WiiFlash, I’ll send you the links as soon they’re ready!

    Cheers and thanks for everything!

  23. Ohmar | November 19, 2008 at 4:49 am | Permalink

    I`m now trying on a Vista Home Premium.
    On the first time i ran it, it worked flawless.
    On the second time, and on and on, it shows: ” wiimote is connected but connection could not be established”
    And it thinks there’re 2 wiimotes connected instead of one :(

  24. Kevin | November 23, 2008 at 11:30 pm | Permalink

    Works great for me on Vista. Incredible work.
    Bravo pour cet impressionnant projet Thibault!

  25. Ohmar | November 24, 2008 at 8:49 pm | Permalink

    Hey Kevin!

    What Vista and BT stack are you using?



  26. Thibault Imbert | November 25, 2008 at 1:18 am | Permalink

    Hi guys,

    A final version of WiiFlash 0.4.5 will be released soon fixing final bugs.

    Stay tuned !


  27. Ohmar | November 25, 2008 at 1:51 am | Permalink

    We’re looking forward to it! Actually, I’m checking it out every day! hehhe


  28. junglemate | December 1, 2008 at 1:43 am | Permalink


    i am running Windows Vista 64 bit Ultimate Edition
    Wiiflash Server 0.4.5

    Bluesoleil can coonect to the wiimote just fine. One wiimote is connected.
    The Wiiflash Server 0.4.5 reports upon start:

    3 Wiimote(s) detected.
    Wiimote(s) is detected but connection could not be established.
    Please try restarting your bluetooth connection

    Any ideas on how to proceed?

    Regards, junglemate
    PS: Screenshot at:

  29. Fred | December 1, 2008 at 3:54 pm | Permalink

    H guys,

    Working with wiiflashserver under vista, i’ve many time wiiflashserver stop working.

    Each time, it’s when i compile from flash iDE and i’ve this message error from vista :

    Nom d’événement de problème: CLR20r3
    Signature du problème 01: wiiflashserver 0.4.5.exe
    Signature du problème 02:
    Signature du problème 03: 491c5556
    Signature du problème 04: WiiFlashServer
    Signature du problème 05:
    Signature du problème 06: 491c5556
    Signature du problème 07: 69
    Signature du problème 08: 0
    Signature du problème 09: System.IndexOutOfRangeException
    Version du système: 6.0.6001.
    Identificateur de paramètres régionaux: 1036

    I just need to restart server for working, so it’s not very hard as a bug but it’s not clean..

    Thanks for your work guys !



  30. Thibault Imbert | December 3, 2008 at 5:43 am | Permalink

    Hi guys,

    The WiiFlash Server has been updated and should work smoothly now on Windows XP and Windows Vista.

    Can you please test it ?



  31. Wjm | December 3, 2008 at 9:14 pm | Permalink

    Merci Thibault,

    J’ai testé, et cela fonctionne parfaitement pour moi ! Je suis sur Vista Ultimate 32 bits.

  32. PhilFlash | December 5, 2008 at 6:45 pm | Permalink

    Hi Thibault,

    With my demo (Wii Google Maps in Flex:
    all is ok on Windows Vista Ultimate and Windows XP (with a wiimote and a wii balance board).
    Juste un bémol, on Windows XP, a server socket policy is required… C’est dommage…

    Très bon travail. Félicitations Thibault !!!!

  33. Thibault Imbert | December 5, 2008 at 6:54 pm | Permalink

    Hi Phil,

    Last thing to fix, I will do that now ! :)

    Happy you like it ;)


  34. Miguel | December 20, 2008 at 12:19 am | Permalink

    Hi Thibault,

    FIrst of all, love the work and I thank you for it.

    I’m running on Vista Ultimate and Bluesoleil. The wiiflashserver connects to the wiimote fine and I even make it rumble. For some reason though I simply can´t connect to the server from within Flash. I’m using the classes and properly pointing to them in preferences.

    Am I doing something wrong that I’m unaware of?

  35. Thibault Imbert | December 20, 2008 at 1:37 pm | Permalink

    Hi miguel,

    I am happy you like WiiFlash !

    Do you get any runtime error when trying to connect from Flash ?


  36. Miguel | December 20, 2008 at 7:56 pm | Permalink

    Here’s the error I get:

    Error #2044: Unhandled ioError:. text=Error #2031: Socket Error. URL: localhost

    (my bad… forgot to inform on 1st post…)



  37. Miguel | December 21, 2008 at 5:51 pm | Permalink

    Hi Thibault,

    Just to give some more information, I am using version 0.4.5. I realize this is the same/similar error as Chloe’s in the first posts of this thread. I’ve tried your suggestion as well, to put the org folder near my .fla files. Still the same error, I even removed all classpath references in preferences to make sure. Another thing is the “control mouse” option in the wiiflashserver doesn’t seem to be working as well. Whenenver I click on it I completely loose control of the mouse.

    Thanks again,

  38. FlashBookmarks | December 24, 2008 at 3:50 pm | Permalink


    First, thanks for making this possible.

    I still get this ‘status’, “No WIImotes found” tried 0.4.3 and this beta version.
    I am using Vista home premium, tried it with the default bluetooth driver of vista and BS
    The connection wii mote pc seems fine, just wondering is it normal that 2 or 3 leds keep blinking when it’s connected ?

    Any idea what might be wrong?

  39. FlashBookmarks | December 24, 2008 at 4:25 pm | Permalink

    Aloha again,

    I got it solved by installing the newest BS drivers, now it’s detecting the wii remote.

  40. Chloe | January 13, 2009 at 1:19 am | Permalink

    The latest version you posted works for Vista! You have made me a very happy thesising student :) Thanks Thibault.

  41. Julian | March 6, 2009 at 5:30 pm | Permalink

    Uh, I cannot open the swc file for some reason

  42. Rahul Budhiraja | February 15, 2010 at 11:07 pm | Permalink

    hi Thibault ,

    I was really excited to test out wii flash and bought the wiimote today but unfortunately it has been givin me some errors no matter how much i try :-

    I am using an HP Windows Vista Home edition and the installed bluetooth which comes installed with the laptop as default.

    I downloaded and followed the instructions
    I go to control panel ->blutooth devices->add device I paired Wiiflash Without entering the code ,green icons have come ..the four blue lights are blinking continiously and then i open wiiflash i get the error message

    “1 wiimote detected
    an unknown error has occurred
    please connect wiimote again”

    I tried searching the forum and redownloaded the setup again ,the device is connecting fine so I think the Wiimote is definitely fine as the lights are blinking I think Windows is recognizing the wiimote but the server is showing some connection error..

    Please please help me as I am a student trying to do a project fo my thesis,I shall really appreciate this,


  43. Joran | February 25, 2010 at 11:02 pm | Permalink

    I just tried to connect my wiimote to Windows Vista 64 Bit. Everything seems to work just right. I can see my wiimote as a bluetooth device. I can connect and the blue lights keep flashing on my wiimote (I think that means its transfering data?)

    When I start the Wiiflash server (latest version: 0.4.5) it recognizes my wiimoteit. But there’s also a little balloon poping up saying there’s an unknown error. I have no clue whatsoever what is going wrong.
    Hopefully somebody here can help me!


  44. Jason | October 17, 2010 at 7:42 am | Permalink

    Glad to see some existing educational work with this, since that’s the direction I’m heading. Curious if anyone has any luck with mouseControl on OSx with 4.5? When I enable mouseControl my mouse cursor is immediately pinned to the far right side of the screen. Y axis seems to work, but X doesn’t work at all.

    Any ideas?


  45. chiggy | November 29, 2012 at 3:33 am | Permalink


    what does this error message mean?
    Error #2044: Unhandled ioError:. text=Error #2031: Socket Error. URL:

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